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Duels in ICRPG is a game aid for ICPRG. It introduces a dose of fun and strategy into the battles that matter. For martial artists, you will find more or less what happens in a real combat situation where there is no room for the "to you, to me". I imagine that it is the same in fencing.

In combat, before each dice roll, each one chooses his strategy for the round: ATTACK, DEFENSE or a FEINT.

To facilitate this mechanic in game a Print-Yourself card has been designed for each action, so each protagonist chooses his card and puts it on the table before rolling the dice.

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Click download now to get access to the following files:

Duels in ICRPG v1.0 EN.pdf 1 MB

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